This is "Hungry" a dinosaur-like monster for a small student project "Don't Get 'et". This monster tries to eat you so he has a very big mouth and belly. All sculpting, retopologizing, and rigging by me, this project was entirely done in Blender 3D. Final touches and texture coming soon. The topology for this model is a very clean all-quad mesh with edge loops to support deformation. Total poly count after triangulation is 12,104.
This ant was my final exercise in the CG Cookie Mastering Modeling workshop. It was a study in topology and going from organic to hard surface in a single subdivided mesh.
It was completed via box modeling and edge-by-edge modeling. After triangulating the all-quad mesh, the tri count is 7,752, after two levels of subdivision the tri count is 124,032.
Concept art (not shown) provided by CG Cookie.
This is "Hugo" a friendly flying crustacean mount for the VR MMORPG student project "Tales of Lunea".
All sculpting, retopologizing, UV unwrapping, and rigging by me. Concept art (not shown) by Joseph Allen, and texture by Malika Kadrzhanova.
This is the "Green Hydra" monster for the VR MMORPG student project "Tales of Lunea". It is the final boss that the player faces at the end of our PAX 2017 demo.
The Hydra is fully rigged and ready for animation. It is also UV unwrapped and ready for the texture artist to finish it off. The tri count is 11,360.
All sculpting, retopologizing, UV unwrapping, and rigging by me. Concept art (not shown) by Joseph Allen, and texture (not shown) by Malika Kadrzhanova.
This is a work in progress, my GAP project. Model coming soon!
This is "The Keyper" a character design for a dungeon crawler game. He is responsible for all of the random locked chests you find on your adventures.