Completed projects from second quarter:
Here are some of my recently completed projects.
Creature Dance:
Completed on: 1/24/2012 This project was a test to see if I could create and animate a simple 3D character in Blender. I learned how to model characters with simple geometry and how to create an armature and rig bones to a mesh. |
Blender Motion Track Test:
Completed on: 1/12/2012 This project was my first attempt at motion tracking using Blender 2.61’s new Tomato Branch video motion tracking feature, I learned how to add and adjust tracking points and to solve motion into a 3D space. |
TF2 Holiday Hat (Santa’s Head Elf):
Completed on: 11/18/2011 The goal of this project was to create a winter themed hat for a video game called Team Fortress 2. I learned how to import the game’s official .smd files into Blender, and how to assign my own hat model to the charter’s head bone. I textured the model using Photoshop and I learned how to write a simple .qc script file that tells the game engine how to use the model and team colored textures. When I finished the model I submitted it the creators of TF2. |
TF2 Holiday Weapon (Holiday Honey Ham):
Completed on: 11/21/2011 The goal of this project was to create a winter themed weapon for a video game called Team Fortress 2. I used my knowledge of how to extract and import the game’s official .smd files into Blender so that I would have a reference model to work from. I learned how to create a normal map using Photoshop and VTFedit. I learned how to create more complex jigglebones in the .qc script file. When I finished the model I submitted it the creators of TF2. |
What am I working on?
These are elements from projects that I am currently working on. Here you will find scripts, stills, treatments, story boards, etc... from the things that I am currently working on.